I wear many hats in the games industry - producing game jams, developing games and websites, designing print publications, creating digital content, giving talks and building communities.

I'm a game designer with a background in architecture and web development.

You might know me from the various game jams I organised (Slow Game Jam, Jam for Change, Games for the Many political game jam, Ludum Dare/Global Game Jam hubs in London). I am an admin at DevSpace, a slack group for indie developers, a part of BAFTA Crew, Tech London Advocates, used to help out at Videobrains, am a Women in Games ambassador, MCV Campaigner of the Year 2018, and one of Develop's 30 Under 30.

I make games and interactive art. They range from Invisible Garden, a virtual reality soundscape comissioned for the Somerset House to web-art like Shipping Forecast and Is anybody there?, and personal games like Overground exhibited at Now Play This and Babycastles. My tools are JavaScript, web browsers, Unity and the Adobe Suite.

I am a business developer and producer at Digital Liberties where we make games for charities and research bodies. You might have heard about CorbynRun, a game we made for the Labour Party during the General Election in 2017.

Contact me regarding contract or freelance work via email or twitter.



MCV Game Campaigner of the Year Award 2018 Winner

Gamesindustry.biz top 100 most influential games industry people 2018

Develop 30 Under 30 2017

BAFTA Crew 2017 and 2018

MCV Women in Games Awards 2017 Finalist

Develop Her Awards 2017 Finalist

Top 30 Influencers on twitter at the London Games Festival 2016

BAFTA Guru young talent 2016

MyGeoss Innovative App Award 2015

Brunel Best Game Award 2015


Speaking Engagements

Panel with Edu Verz, Mariona Valls, Mauricio García. Chair: Rami Ismail. The State of Spanish Indie. GameLab (2018).

Solo talk. Guest Lecture: A short history of walking simulators. University of the Arts London (2018).

Panel with Ruth Adams, Shelley Cobb, Anamik Saha. Who sets the Public Agenda? The Cultural and Creative Industries in the era of populism. Brunel University (2018).

Solo talk. Indie Soapbox. Game Developers Conference (2018).

Chaired. What is to be done? Games for social impact. Cybersalon (2018).

Panel with Winnie Wong and Ben Soffa. Chair: Kirsty Major. Building democracy's digital weapons. The World Transformed (2017).

Panel with Andy Payne and Nicolas Serres. Chair: Marijam Didzgalvyte. Playing with politics. The World Transformed (2017).

Panel with Mathew Kemp, Adam Simmons, Rob Yescombe, Rich Keith. Chair: Jake Tucker. An exploration of the impact of streaming on the evolution of game development. Future Games Summit (2017).

Joint talk with Constance Fleuriot. Organising a Games Jam. European Women in Games Conference (2017).

Solo talk. Wearing many hats in the games industry. UKIE Careers Bar at EGX Rezzed (2017).

Solo talk. Sublime Landscapes in Videogames. Art Arcana (2016).

Solo talk. Walking Simulators: The Digitisations of an Aesthetic Practice. DIGRA (2016).

Solo talk. Guest Lecture: Writing an MA Dissertation on Walking Simulators. University of the Arts London (2016).

Live interview with Keith Stuart and Jordan Erica Webber. Now Play This at the London Game Festival (2016).



Overground at BabyCastles. Pixels x Paper. BabyCatles, New York (2018).

Overground at London Games Festival. Now Play This. Somerset House, London (2018).

Invisible Garden at London Games Festival. Now Play This. Somerset House, London (2017).

Meeting at London Games Festival. Now Play This. Somerset House, London (2016).



Carbo-Mascarell, R. (2018) Rosa Carbo-Mascarell: 'Why do some people in the games industry still doubt their ability to affect change?'. In MCV. Online.

Carbo-Mascarell, R. (2018) Growth Patterns, Mappting Proteus. In Heterotopias 004. Online.

Carbo-Mascarell, R. (2016) Walking Simulators: The Digitisation of an Aesthetic Practice. In Proceedings of 1st International Joint Conference of DiGRA and FDG. Dundee, Scotland. DiGRA Digital Library.

Carbo-Mascarell, R. (2015) Featured Post: A Brunel University London Experience of the GGJ. In Gamasutra. Online.



Carbo-Mascarell, R. (2015) Wandering Through the Narrative: Environmental Storytelling in Gone Home. Brunel University MA Digital Games: Theory and Design program.

Carbo-Mascarell, R. (2015) Virtual Places: Creating a Sense of Place in Videogames. Brunel University MA Digital Games: Theory and Design program.

Carbo-Mascarell, R. (2013) Creating Meaningful Architecture: How does game design and technology create meaningful spaces?. University for the Creative Arts BA (Hons) Architecture program.