Rosa Carbo-Mascarell is one of Develop's 30 Under 30 and a finalist for the Women in Games Awards. She has developed games such as CorbynRun, the viral videogame during the General Election 2017, Invisible Garden, a virtual soundscape exhibited at The Somerset House, and Overground, a personal game about commuting.

An active advocate of the London games scene, she organised the Slow Game Jam, the Ludum Dare London hub and helps out at Videobrains. She is also on BAFTA Crew, Tech London Advocates and the Women in Games board. She has worked with The Chinese Room, charting the island of Dear Esther and her research in psychogeography and videogames was published in the leading game studies journal, DiGRA.

During the day she works at the Creative Industries Federation where she brings the games industry and arts sphere closer together. 


Conference Papers

Carbo-Mascarell, R. (2016) Walking Simulators: The Digitisation of an Aesthetic Practice. In Proceedings of 1st International Joint Conference of DiGRA and FDG. Dundee, Scotland. DiGRA Digital Library.



Carbo-Mascarell, R. (2015) Wandering Through the Narrative: Environmental Storytelling in Gone Home. Brunel University MA Digital Games: Theory and Design program.

Carbo-Mascarell, R. (2015) Virtual Places: Creating a Sense of Place in Videogames. Brunel University MA Digital Games: Theory and Design program.

Carbo-Mascarell, R. (2013) Creating Meaningful Architecture: How does game design and technology create meaningful spaces?. University for the Creative Arts BA (Hons) Architecture program.


Speaking Engagements

Fleuriot, D. and Carbo-Mascarell, R. (2017) Organising a Games Jam. European Women in Games Conference (2017).

Carbo-Mascarell, R. (2017) Wearing many hats in the games industry. UKIE Careers Bar at EGX Rezzed (2017).

Carbo-Mascarell, R. (2016) Sublime Landscapes in Videogames. Art Arcana (2016).

Carbo-Mascarell, R. (2016) Guest Lecture: Writing an MA Dissertation on Walking Simulators. University of the Arts London (2016).

Carbo-Mascarell, R. (2016) Keith Stuart and Jordan Erica Webber Interview Game Designers. Now Play This at the London Game Festival (2016).