I didn't have time to playtest it and so design a streamlined experience that could be handed to newcomers however: The professors let out a little "Aha!" moment as I was playing and commentating the demo that made all those hours fighting with the program and wrestling bugs worth it. They laughed at the cute animations Pong did, completely understood the mechanics I programmed, and were amazed at Jacob's environment art. (I think I even glimpsed a little nod of approval between the professors.) The demo was absolutely vital!
Published by: rosa in Uncategorized