Maps of Proteus
Comissioned for the fourth issue of Heterotopias, focusing on the theme of Landscape. What does it mean to digitally construct a landscape? And what meanings, ideologies and implications do the landscapes that games represent carry with them? The maps were generated via dropping watercolour on canvas then contoured with ink.
In the zine, the maps come acompanied by an essay on authorship in procedurally generated landscapes, weaving together the Romantics, mythology and video games.