Hi! I'm Rosa Carbo-Mascarell.
An experienced lead designer
with a love for systems that bring out the best in us.
Lead game and product designer at LoveShark
Mochi was a kpop social platform and dance game with a vibrant kpop fan community. I led the design of Mochi from concept through to launch and live-ops.
What I bring to teams
User research
Ideation
Product strategy
Leadership
Documentation
Prototyping
Lead game designer at Nexus Studios
Led VR and AR experience design across various client projects, including for Samsung, T-Mobile, Saatchi & Saatchi and Headspace. I managed a team of three game designers, delegating work while defining the overarching design.
Design Lead at Improbable
Improbable is the leading cloud gaming tech pioneer creating MMO events for clients. I lead the design team in delivering grand experiences in tight timeframes. On top of my usual responsibilities as a design lead, I also had to learn how to orchestrate a showrunning team and manage live games with thousands of players.
Tools I use
Unity 3D
Adobe suite
Figma
Notion
Machinations
Miro
Principal game designer at Milo Creative
Designed an educational game for the charity Tender. The game is successfully being used at SEND schools to prevent young people becoming victims or perpetrators of abuse.
Game designer and co-founder at Digital Liberties
I sought out, pitched and secured various clients including Google.org, the UK Labour Party and Nesta, bringing in over £500,000 into the company. I then went on to build a team and lead game design and production.
Additional projects
Contact
In need of a lead designer or simply want to find out more?