Hi! I'm Rosa Carbo-Mascarell.
An experienced lead game and product designer
with a love for systems that bring out the best in us.
Lead game and product designer at LoveShark
Mochi is a kpop social platform and dance game for mobile that uses ML and AI technology. I led the design of Mochi from concept through to launch and live-ops.
What I bring to teams
Lead game designer at Nexus Studios
Led game design across various client projects, including for Samsung, AT&T, T-Mobile and InfoSys. I managed a team of three game designers, delegating work while maintaining the core vision of the games.
Principal game designer at Milo Creative
Designed an educational game for the charity Tender. The game is being used at SEN schools to prevent young people becoming victims or perpetrators of abuse.
Tools I use
Game designer and co-founder at Digital Liberties
Sought out, pitched and secured various clients including Google.org, the UK Labour Party and Nesta. I then went on to build a team and led game design and production.