Hi! My name is Rosa.
I'm a designer with over a decade of experience designing games, apps and interactive experiences. Currently I am lead designer at Improbable.
Designing systems and experiences that bring out the best in us is at the core of what I do. From heading design and product on Mochi, to designing for change at Milo, and leading client projects at Nexus Studios.
I'm passionate about leadership and fostering a high performing but also kind environment that allows team members to grow and deliver their best work.
Hobbies and interests
DIY and interiors
Weight lifting
Roller skating
Anime and manga
Volunteering
Awards
BAFTA Member since 2021
BAFTA Juror 2019, 2020
BAFTA Crew 2017, 2018, 2019
BAFTA young talent 2016
IGDA Next Gen Leader 2020
MCV Game Campaigner of the Year Award 2018 Winner
Mobile Game Awards Innovation Finalist 2022
APA IDEA Awards Best Innovation Winner 2020
Develop 30 Under 30 2017
MCV Women in Games Awards Finalist 2017
Gamesindustry.biz top 100 most influential games industry people 2018
Develop Her Awards Finalist 2017
EU Commission MyGeoss Innovative App Award 2015
Speaking and Writing
What is the design process at Tech Valley Game Space, New York, 2022
Design Sprints for Game Design at Imirt.ie, Dublin, 2021
Paper Prototyping module at FutureLearn, London, 2020
Deep Games at FreePlay, Melbourne, 2019
Cómo hacer juegos y pagar el alquiler at Guerrilla Game Festival, Madrid, 2019.
Deep Games at University of the Arts London, 2019.
I've got a game degree! Now what? at Brunel University London, 2019.
Cómo conseguir dinero para tu juego at Gente Dando Charlas, Madrid, 2018.
The State of Spanish Indie at GameLab, Barcelona, 2018.
A short history of walking simulators at University of the Arts London, 2018.
Who sets the Public Agenda? The Cultural and Creative Industries in the era of populism at Brunel University London, 2018.
Indie Soapbox at Game Developers Conference, San Francisco, 2018.
Why do some people in the games industry still doubt their ability to affect change?. In MCV, 2018.
What is to be done? Games for social impact at Cybersalon, London, 2018.
Growth Patterns, Mapping Proteus. In Heterotopias 004, 2018.
Building democracy's digital weapons at The World Transformed, Brighton, 2017.
Playing with politics at The World Transformed, Brighton, 2017.
An exploration of the impact of streaming on the evolution of game development at Future Games Summit, London, 2017.
Organising a Games Jam at European Women in Games Conference, London, 2017.
Wearing many hats in the games industry at EGX Rezzed, London, 2017.
Sublime Landscapes in Videogames at Art Arcana, London, 2016.
Walking Simulators: The Digitisations of an Aesthetic Practice at DIGRA, Dundee, 2016.
Walking Simulators: The Digitisation of an Aesthetic Practice. In Proceedings of 1st International Joint Conference of DiGRA and FDG. Dundee, Scotland. DiGRA Digital Library, 2016.