Hi! I’m Rosa Carbo-Mascarell.

I lead creative teams to turn
complex briefs into meaningful experiences.

vision setting

user research

ideation

product strategy

leadership

documentation

prototyping

vision setting ⋆ user research ⋆ ideation ⋆ product strategy ⋆ leadership ⋆ documentation ⋆ prototyping ⋆

Previous Clients

Selected projects

Jitter

Role: Creative Lead
Studio: Improbable

Multiplayer game for Twitch streamers. I led Jitter from its inception, defining the vision, ideating the core experience and shaping the project from early prototyping through to its live release and beyond.

creative direction + game design + ideation + multiplayer

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KosmoPop

Role: Creative Lead
Studio: Improbable

I worked with Universal Music Group and JYP Entertainment to deliver the first-ever TWICE virtual listening party.

vision decks + social + music + storyboarding + live

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Mochi

Role: Lead Game and Product Designer
Studio: LoveShark

K-pop social platform and dance game. I led the design of Mochi from concept through to launch and live-ops and explored the cutting edge of designing for friendships in multiplayer environments.

start-up + social + game design + music + mobile

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Invisible Garden

Role: Co-creator
Studio: Independent

A geolocation audio experience by Tim Phillips and Rosa Carbo-Mascarell. Commissioned by Now Play This for the Somerset House during the London Games Festival 2017.

indie + installation + immersive + prototyping

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On the Surface

Role: Creative Director
Studio: Digital Liberties

A narrative mobile game for social integration for the charity The Challenge. The game was available in app stores and used as workshop material.

creative direction + games for good + mobile + pitching

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See all projects

Tools I use

My process

I conduct market research and user interviews to gain a deep understanding of our target.

Research

Brief

I write research-backed briefs that unite teams and give clear directions that will ensure product-market fit.

Either through solo ideation or running group brainstorming sessions, I can come up with and identify winning ideas.

Ideation

Documentation

I know when to create an inspirational vision deck, when to dive deep with design wikis and when to skip ahead to prototyping.

Prototyping

Guiding engineering teams is my go to but I’m also not afraid to jump into engines.

Running regular playtests, rehearsals and delivering feedback is my bread and butter.

Testing

I have plenty of experience running live shows, handling talent and being the showcaller in high-paced live productions.

Release

I love digging through analytics after a release and learn how to improve for next time.

Analytics