In the game DRIP you play as water on a journey through the West Bank. The players become witness to a multitude of events and discussions on their way through the land and experience how its inhabitants approach the discourse around infrastructure access and Rawabi.
DRIP is a low-barrier game aimed at being accessible to a big audience, with a focus on a narrative inspired by the film RAWABI: a documentary regarding the building of the Palestinian city of Rawabi. The key purpose of DRIP is to educate and engage a wide audience in a discussion surrounding environmental justice, and the use of resources in conflict.
In DRIP, we play as water, flowing through a maze of pipes through the underground infrastructure of the West Bank. Our goal is to reach Rawabi, but in order to do so, it’s necessary to pass through the Israeli-controlled area C.
We will demonstrate what it means to be at the mercy of slow-moving bureaucracy where decisions are made elsewhere that affect one’s livelihood, even when it comes to one’s most basic needs. And we wanted to achieve this through the experience of playing a game. In the same manner as 11 Bit Studio’s This War of Mine allows players to experience what it means to live in a war zone, or Lucas Pope’s Papers, Please shows what it means to live in a communist dictatorship, DRIP will cause players to empathize with and deepen their understanding of the way resources are unequally allocated in the West Bank.
DRIP is a game of waiting. As days pass, we wander through the areas accessible to us in the West Bank by circumnavigating the areas that are not, hoping eventually to be allowed into Rawabi.
DRIP is a game of investigation. We approach the surface to witness the lives of the people in the West Bank, hoping to find out from their conversations when we’ll be allowed into Rawabi.
DRIP is a game of discovery. As we explore the map, we slowly become familiar with the geography of the region. As we listen to people’s conversations, we become familiar with the bureaucratic and political complexities that prevent us entering Rawabi as water.